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Rules for a Gunfight
Rules for a Gunfight
Anonymous 1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns. 2. Anything worth shooting is worth shooting twice. Ammo is cheap - life is expensive. 3. Only hits count. The only thing worse than a miss is a slow miss. 4. If your shooting stance is good, you're probably not moving fast enough or using cover correctly. 5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.) 6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun. 7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived. 8. If you are not shooting, you should be communicating, reloading, and running. 9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun. Use a gun that works EVERY TIME. "All skill is in vain when an Angel blows the powder from the flintlock of your musket." 10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty. 11. Always cheat, always win. The only unfair fight is the one you lose. 12. Have a plan. 13. Have a back-up plan, because the first one won't work. 14. Use cover or concealment as much as possible. 15. Flank your adversary when possible. Protect yours. 16. Don't drop your guard. 17. Always tactical load and threat scan 360 degrees. 18. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them.) 19. Decide to be aggressive ENOUGH, quickly ENOUGH. 20. The faster you finish the fight, the less shot you will get. 21. Be polite. Be professional. But, have a plan to kill everyone you meet. 22. Be courteous to everyone, friendly to no one. 23. Your number one option for personal security is a lifelong commitment to avoidance, deterrence, and de-escalation. 24. Do not attend a gun fight with a handgun, the caliber of which does not start with anything smaller than "4". 25. You can't miss fast enough to win. |
Re: Rules for a Gunfight
Saved!!!
T |
Re: Rules for a Gunfight
I want to here Money Matters take on rule #9.
Thanks for posting mtnman. |
Re: Rules for a Gunfight
That can be distilled down to ONE rule:
WIN |
Re: Rules for a Gunfight
QWAK,The TRUE power of a GUN is NOT in pulling the TRIGER -- it is in the MIND of the OTHER guy -- THINKING you MAY or WILL. :wink:
Once you DO pull that triger YOU lose -- SOMTHING -- no matter how it turns out!:thinkey::yes: The only GOOD FIGHT -- gun or other wise -- is the ONE that never happens because YOU were smart enough to not LET it happen!:yes::grin: the DUCK |
Re: Rules for a Gunfight
If you're waiting for the count of three to turn and fire ... the other guy isn't.
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Re: Rules for a Gunfight
I am with The Duck, and #23 on this one.
He Who Runs Away, Lives To Fight Another Day ~Prag |
Re: Rules for a Gunfight
Your brain is the only weapon. Everything else (gun, knife, club, etc.) is just a tool.
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Re: Rules for a Gunfight
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the DUCK |
Re: Rules for a Gunfight
Murphy's Rules of Combat
(A comprehensive list obtained from various sources) 1. If the enemy is in range, so are you. 2. If you can see the enemy, they can see you. 3. Incoming fire has the right of way. 4. Friendly fire isn't. 5. The only thing more accurate than incoming enemy fire is incoming friendly fire. 6. Don't look conspicuous: it draws fire. This is why aircraft carriers are called bomb magnets. 7. There is always a way. 8. The easy way is always mined. 9. Try to look unimportant, they may be low on ammo. 10. Professionals are predictable, it's the amateurs that are dangerous. 11. The enemy only attacks on one of two occasions: When you're ready for them, and when you're not ready for them. 12. Teamwork is essential; it gives the enemy someone else to shoot at. 13. If you can't remember, the claymore is pointed at you. 14. If your attack is going well, you have walked into an ambush. 15. The enemy diversion you have been ignoring will be the main attack. 16. Don't draw fire, it irritates the people around you. 17. When the pin is pulled, Mr. Grenade is not our friend. 18. If it's stupid but works, then it isn't stupid. 19. When in doubt empty the magazine. 20. Never share a fox hole with anyone braver than you. 21. Anything you do can get you shot. Including doing nothing. 22. Make it too tough for the enemy to get in and you can't get out. 23. Mines are equal opportunity weapons. 24. A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive. 25. Don't ever be the first, don't ever be the last and don't ever volunteer to do anything. 26. The quartermaster has only two sizes: too large and too small. 27. Five second fuses only last three seconds. 28. It is generally inadvisable to eject directly over the area you just bombed. 29. A "sucking chest wound" is nature's way of telling you to slow down. 30. If you're short of everything but the enemy, you're in a combat zone. 31. When you have secured an area, don't forget to tell the enemy. 32. Never forget that your weapon is made by the lowest bidder. 33. You are not a superman. 34. No plan survives the first contact intact. 35. If you are forward of your position the artillery will always fall short. 36. The important things are always simple. 37. The simple things are always hard. 38. No combat ready unit ever passed inspection. 39. Beer math: two beers times 37 men equal 49 cases. 40. Body count math: two guerillas plus one portable plus two pigs equals 37 enemy KIA. 41. Things that must be together to work usually can't be shipped together. 42. Radios will fail as soon as you desperately need fire support. 43. Tracers work both ways. 44. If you take more than your fair share of objectives, you will have more than your fair share of objectives to take. 45. When both sides are convinced that they are about to lose, they are both right. 46. If it moves, shoot it. 47. If it doesn't move, poke it with your gun barrel and then shoot it. 48. Overkill works. 49. Murphy was a grunt. |
Re: Rules for a Gunfight
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9 out of 10 times I can turn an agressor into ally. The other 1 in 10 I can walk away or, if backed into a corner do what I have to. Confronted by overwheling odds? Screw that noise. Stick around if you like, but Im out the door. I am not above running while being shot at or potentially Rat Packed. I Have Seen My Fair Share, But Yet To See A Fair Fight I Avoid Them Whenever Possible #23 Sums It Up ~Prag |
Re: Rules for a Gunfight
there are no rules anything to win there are no reservations at the table of life you get what you can take you keep what you can hold |
Re: Rules for a Gunfight
Aim for the chest, its a bigger target than the head
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Most truthful words on this thread..... T |
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Re: Rules for a Gunfight
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anyone here remember something called the Q-zone shooting technique ? about 20 years ago you look thru the gun sights with your wrong eye ? |
Re: Rules for a Gunfight
hands kill, thats an important one. remember that because socially you get drawn into looking at eyes.
as soon as you are in condition yellow, you should be keeping track of hands; in condition red, you are wanting to see them. realize that if you are ever in a felony stop the cops will be in condition red and you had best keep your hands where you can see them. every time I get pulled over I put hands on the top of the wheel and leave them there until asked for id etc. the penalty for screwing that up may be death. |
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T |
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